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Grand Theft Auto: Vice City


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Grand Theft Auto: Vice City
Vice-city-cover.jpg
Developer(s)Rockstar North[a]
Publisher(s)Rockstar Games
Producer(s)Leslie Benzies
Programmer(s)
  • Obbe Vermeij
  • Adam Fowler
  • Alexander Roger
Artist(s)Aaron Garbut
Writer(s)
Composer(s)Lex Horton
SeriesGrand Theft Auto
EngineRenderWare
Platform(s)
Release
Genre(s)Action-adventure
Mode(s)Single-player

Grand Theft Auto: Vice City is a 2002 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the first entry in the Grand Theft Auto series since 2001's Grand Theft Auto III. Set in 1986 within the fictional Vice City, based on Miami, the game follows the exploits of mobster Tommy Vercetti after his release from prison. Upon being caught up in an ambushed drug deal, he seeks out those responsible while slowly building a criminal empire and seizing power from other criminal organisations in the city.

The game is played from a third-person perspective, and its world is navigated on foot or by vehicle. The open world design lets the player freely roam Vice City, consisting of two main islands. The game's plot is based on multiple real-world people and events in Miami such as CubansHaitians, and biker gangs, the 1980s crack epidemic, the Mafioso drug lords of Miami, and the dominance of glam metal. The game was also influenced by the film and television of the era, including Scarface and Miami Vice. Much of the development work constituted creating the game world to fit the inspiration and time period; the development team conducted extensive field research in Miami while creating the world. The game was released in October 2002 for the PlayStation 2, in May 2003 for Microsoft Windows, and in October 2003 for the Xbox.

Upon release, Vice City received critical acclaim, with praise particularly directed at its music, gameplay and open world design. However, the game also generated controversy over its depiction of violence and racial groups, sparking lawsuits and protests. Vice City became the best-selling video game of 2002 and has sold over 17.5 million copies. Considered one of the most significant titles of the sixth generation of video games, and one of the greatest video games ever made, it won numerous year-end accolades including Game of the Year awards from several gaming publications. Since its release, the game has received numerous ports to many gaming platforms. An enhanced version was released for mobile platforms in 2012, for the game's tenth anniversary. Its successor, Grand Theft Auto: San Andreas, was released in 2004, and a prequelVice City Stories, was released in 2006.


Gameplay

Grand Theft Auto: Vice City is an action-adventure game played from a third-person perspective. The player controls criminal Tommy Vercetti and completes missions—linear scenarios with set objectives—to progress through the story. It is possible to have several active missions running at one time, as some missions require the player to wait for further instructions or events. Outside of missions, the player can freely roam the game's open world and has the ability to complete optional side missions.[2] Composed of two main islands and several smaller areas, the world is much larger in area than earlier entries in the series.[b] The islands are unlocked for the player as the story progresses.[4]

Gameplay screenshot of the player character driving a motorcycle through a busy city street.
The player can drive motorcycles in Vice City, unlike its predecessor.

The player may run, jump, or drive vehicles to navigate the game's world. The player uses melee attacks, firearms and explosives to fight enemies. The firearms include weapons such as the Colt Python, an M60 machine gun and a Minigun.[5][6] The game's three-dimension environment allows a first-person view while aiming with the sniper rifle and rocket launcher. In addition, the game's combat allows the player to commit drive-by shootings by facing sideways in a vehicle.[7][8] The game provides the player a wide variety of weapon options—they can be purchased from local firearms dealers, found on the ground, retrieved from dead enemies, or found around the city.[9]

In combat, auto-aim can be used as assistance against enemies.[10] Should the player take damage, their health meter can be fully regenerated through the use of health pick-ups.[11] Body armour can be used to absorb gunshots and explosive damage, but is used up in the process.[12] When health is entirely depleted, gameplay stops and the player respawns at the nearest hospital while losing all weapons and armour and some of their money.[4] If the player commits crimes while playing, the game's law enforcement agencies may respond as indicated by a "wanted" meter in the head-up display (HUD), which increases as the player commits more crimes. On the meter, the displayed stars indicate the current wanted level, and the higher the level, the greater the response for law enforcement[4] (for example, at the maximum six-star level, police helicopters and military swarm to lethally dispatch players).[7]

During the story, Tommy meets characters from various gangs. As the player completes missions for different gangs, fellow gang members will often defend the player, while rival gang members will recognise the player and subsequently shoot on sight. While free roaming the game world, the player may engage in activities such as a vigilante minigame, a fire fighting activity, and a taxi cab service. Completion of these activities grants the player with context-specific rewards.[8] As Tommy builds his criminal empire, the player may purchase a number of properties distributed across the city, some of which act as additional hideouts where weapons can be collected and vehicles can be stored.[13] There are also a variety of businesses which can be purchased, including a pornographic film studio, a taxi company, and several entertainment clubs. Each commercial property has a number of missions attached to it, such as eliminating competition or stealing equipment; once all missions are complete, the property begins to generate an ongoing income available for the player.[7]

Story and characters

The team spent time "solving [the] riddle" of a speaking protagonist, a notable departure from Grand Theft Auto III'silent protagonist Claude.[28] Ray Liotta portrayed protagonist Tommy Vercetti. Liotta described the role as challenging: "You're creating a character that's not there before ... It's so intensive". When recording the role, the team used blue screen in order to allow Liotta to visualise "how it's gonna move".[29] The team ensured that the player felt "real affinity" for Tommy, making the narrative a key development interest.[14] Dan Houser described Tommy as "strong and dangerous and prepared to wait for the right opportunity to arrive".[27] Director Navid Khonsari recalled Liotta frequently complaining on set and found him difficult to work with as a result.[30] "In some sessions he was ... into it, but then sometimes ... he was very dark and couldn't work", said Sam Houser.[31] Following the game's success, Liotta reportedly complained that he was underpaid for the role.[32]

The majority of the game's animations were original, with only a few borrowed from Grand Theft Auto III. For the characters, the team used motion capture and stop motion animation techniques; cutscenes use the former, while gameplay movements use a combination of both techniques. The team encountered difficulty in animating motorcycle animations, due in part to the variety of models.[33] Pedestrian character models use skins in Vice City, allowing the artists to produce more realistic characters. There are 110 unique pedestrian models throughout the game world alongside roughly 50 story characters; each character is rendered using twice the amount of polygons and textures found in Grand Theft Auto III.[22][27] This also impacted the character physics, improving gameplay aspects such as weapon-hit accuracy.[34] Some character models and scenarios were inspired by films such as The Godfather (1972), and the game's presentation was inspired by action television shows of the 1980s.[35] The interplay between Tommy Vercetti and Lance Vance was crafted to be similar to the relationship of Miami Vice'Sonny Crockett and Ricardo Tubbs.[36]

   





Storyline Missions

Introduction

Ken Rosenberg

Avery Carrington

Juan Garcia Cortez

Ricardo Diaz

Kent Paul

Tommy Vercetti

Gang Missions

Umberto Robina

Auntie Poulet

Love Fist

Mitch Baker

Asset Missions

Tommy Vercetti

InterGlobal Films

Malibu Club

The Pole Position Club

  • Spend $300 inside the dance room.

Phil Cassidy

  • Gun Runner- Kill two gun runners and collect their weapons.
  • Boomshine Saigon- Drive Phil Cassidy to a military hospital in Little Havana.

Kaufman Cabs

Print Works

Cherry Popper Ice Cream Factory

Sunshine Autos

Boatyard

Street Races

Payphone Missions

Hyman Memorial Stadium Events

  • Hotring- Finish the race in first place.
  • Bloodring- Get to 1:00
  • Dirtring- Collect all 30 checkpoints scattered around the ring.

Sparrow Missions

Off-Road Missions

RC Vehicle Missions



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