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Project I.G.I.


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Project I.G.I.
Project I.G.I. I'm Going In (cover).jpg
North American cover art
Developer(s)Innerloop Studios
Publisher(s)Eidos Interactive
Director(s)Andrew Wensley
Producer(s)Richard Carter
Frank Hom
Designer(s)Gavin Skinner
Programmer(s)Ole Marius Liabo
Artist(s)Olav-Rasmus Vorren
Composer(s)Kim M. Jensen
Platform(s)Microsoft Windows
Release
  • EU: December 8, 2000
  • NA: December 15, 2000
Genre(s)Tactical shooter
Mode(s)Single player

Project I.G.I. (released in North America as Project I.G.I.: I'm Going In) is a tactical first-person shooter video game developed by Innerloop Studios and released in December 2000 by Eidos Interactive.[1] Upon release the game received mixed reviews due to a number of shortcomings including poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter.

It was followed up in 2003 by I.G.I.-2: Covert Strike.

A prequel titled I.G.I.: Origins was announced by publisher Toadman Interactive in 2019 and will be released in 2021.[2]



System Requrements  

  • CPU: Pentium III or Athlon 700MHz ProcessorCPU: Pentium 4 or Athlon 1.2GHz Processor.
  • RAM: 128MB RAM. RAM: 512MB RAM.
  • GPU: 32MB 3D Accelerated Video CardGPU: ...
  • DX: DirectX 8.1. DX: ...
  • OS: Windows 98/ME/2000/XP. OS: ...
  • Store: 1.9GB Hard Disk Space. Store: ...
  • Sound: DirectX-compatible Sound Card. Sound: ...
  • ODD: 8X CD-ROM Drive. ODD:





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